Build crisp 64x64 pixel squares for toolbar icons, game sprites, and compact UI tiles with precise resizing and quick local export.
Drag & drop or click to select your image (Max 20MB)
Supports JPG, PNG, GIF, WebP formats
Set exact dimensions, keep proportions, and export clean files without guesswork.
64x64 is a classic sprite size for games and retro UI. Keep characters, items, and badges readable while staying lightweight for fast rendering in compact inventories and HUDs.
Fits small navigation buttons and toolbar icons where you need more detail than 40x40 but still want a compact footprint across layouts on web and desktop apps.
Preserve sharp edges and avoid blur by resizing with pixel-aware scaling, ideal for low-res illustrations and pixel art assets without anti-aliasing artifacts.
Gives enough pixels for recognizable shapes, subtle shading, and simple text without growing the file too large for UI delivery or quick scanning.
Resize multiple assets to the same 64x64 grid so icon sets align perfectly and spacing stays consistent across components and feels professional.
Use 64x64 as a base for 1x icons or downscale from 128x128 for crisp results on high-DPI displays and dense UI panels in modern web apps.
Upload an image, set 64x64 pixels, and export a clean square file for UI or sprites.
Drop in a source image and the preview loads instantly, so you can see how much detail will survive at 64x64 before you commit.
Enter 64 by 64, lock the ratio if needed, and choose the output format that best fits your UI or sprite sheet pipeline.
Save the resized file and reuse it across menus, tiles, or sprite packs without extra editing or manual alignment, keeping spacing consistent.
Convert any graphic into a sharp 64x64 square that works for icons, sprites, and UI tiles. Local processing keeps files crisp and lightweight.
Resize to 64x64Quick answers to common questions about resizing images online.
64x64 is a popular size for small icons, game sprites, and toolbar buttons. It provides more room for detail than tiny icon sizes while staying compact enough for dense UI layouts and fast load times on web and mobile.
Yes. 64x64 is great for pixel art and retro assets. Keep scaling in whole-number steps, avoid smoothing when possible, and preview at actual size to make sure edges remain crisp and intentional on screen, even on small displays.
It can work for small in-app icons or shortcuts, but not for primary app icons. Main app icons usually need larger sizes for storefronts and device launchers, then scaled down for UI use and secondary shortcuts.
PNG is the safest choice for sharp lines and transparency. WebP often gives smaller files at similar quality. JPEG is fine for photos but may blur edges or introduce artifacts on simple graphics, text, or flat color areas.
Downscaling usually improves clarity by removing noise, as long as the source is clean. If details are too fine, simplify the design or crop tighter so the main shape stays readable at 64x64 on both light and dark backgrounds.
Resize every asset to the same 64x64 grid, align key shapes to the same visual center, and use consistent padding. This keeps icons balanced across menus and prevents visual jitter when scanning lists or toggling states.
For retina screens, you can design at 128x128 and export to 64x64 for crisp results. The extra source detail helps avoid softness when displayed at high pixel densities or scaled in CSS on iOS and Android UI for small icons.
Most 64x64 files are only a few kilobytes. Flat icons compress extremely well, while photos or gradients may be slightly larger. Using PNG or WebP keeps the size low without sacrificing sharpness or color fidelity.
Yes. You can resize and download images for free, with no signup required. Processing happens locally in your browser, so there are no usage caps or hidden fees.
No. All resizing and compression run in your browser. Files never leave your device and are not stored on our servers, keeping your images private.
Jump to the most commonly used image sizes for your projects